Saturday, September 10, 2011

Romeo and Juliet: Fate or human error?

I believe that in the play "Romeo and Juliet", the ending is really influenced by coincidence and human error that is passed off as "fate". 

When Romeo meets Juliet at Capulet's feast, fate is thought of as being the reason they meet. However, the true reason was because the hopelessly lustful Romeo gatecrashed the gathering to see Rosaline and compare her to other women. Because he was so in love with her, he had to see her another time, thus creating the plot device for the two future lovers to meet. It is perfectly natural for both Juliet and Rosaline to be at the feast, because they are Capulet's daughter and niece. 

In addition, the little accidents that befell Romeo and Juliet are simply coincidences. For example, when Friar Lawrence's message is unable to reach Romeo, it is because the messenger was delayed by a mistaken (but common) encounter with health officials, not because the lightning of fate struck him.

However, the real human errors were Romeo's impulsive choices. From killing Tybalt to buying the poison that he would later drink to kill himself, Romeo made all the wrong choices because he acted instead of waiting for a little while. Even though Mercutio and his death acted as the catalyst to Romeo's banishment, it was mainly Romeo's fault for impulsively killing Tybalt as revenge for Mercutio's death.
The other huge mistake that Romeo made was to immediately declare that he would "lie with" Juliet, and to kill himself with poison by Juliet's side. If Romeo had waited and mourned properly, instead of instantly committing suicide, he might have lived to see Juliet alive again. Of course, his impetuous character would not let him do this.


There were many other human errors, such as Tybalt's violence, Mercutio's troublemaking and Sampson and Gregory's starting fights with the Montagues. For these reasons, I believe that the ending of "Romeo and Juliet" is not the result of fate, but of the numerous mistakes that the characters make. 

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